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Ideas changing the World. Logical gaming devices combined with aВ ball-pen

Valeriy Zhiglov

Games become more popular than cinema, it is a trend worldwide. The annual turnover in gaming industry already exceeded 15 billion dollars, and it still grows every year. The author proposed several types of logical gaming devices, including the type combinable with a ball-pen. As preliminarily estimated, such gaming devices might be used with 10—25% of ball-pens produced worldwide, and they might be demanded for both on national and international markets.

Ideas changing the World

Logical gaming devices combined with aВ ball-pen

Valeriy Zhiglov

© Valeriy Zhiglov, 2017

ISBNВ 978-5-4474-8727-0

Created with Ridero smart publishing system

Logical gaming devices combined with aВ ball-pen

It is well-known that gaming industry has much potential Worldwide. Logical gaming devices represent one segment ofВ the gaming industry.

Unlike gambling machines inВ aВ casino, which are now subject for restriction measures inВ this country, logical gaming devices improve abstract thinking abilities and imagination, what is essential, inВ children and teenagers, and the usage ofВ logical gaming devices is not restricted.

Production without serious initial investments and paying back fast enough is aВ significant advantage ofВ this type ofВ products. Here is what financial analysts say inВ connection with the subject matter:

В«It is going on for quite aВ while, that games are the entertainment, which is the most demanded for. Both inВ USA, and inВ aВ number ofВ European countries, gaming industry overcame cinema inВ annual income already several years ago. Games become more popular than cinema, it is aВ trend Worldwide. The annual turnover inВ gaming industry already exceeded 15В billion dollars, and it still grows every yearВ».

It is important toВ notice, that there are few original types ofВ items capable ofВ winning the markets inВ the World fast.

What I propose is several types of logical gaming devices, including the one combined with a ball-pen. As initially estimated, such gaming device might be used with 10—25% of ball-pens produced worldwide, and they may become as popular, as Rubik’s Cubes, and be demanded for, both on national and international markets.

Some of those logical gaming devices are designed based on Rubik’s Cube, other are based on the ancient Chinese Book of Changes, while still other used modified elements of modern logical devices.

Competitive advantages ofВ this type ofВ products:

1.В Currently, similar logical gaming devices are not available on the market.

2. Similarly, they are not produced based on ball-pens.

3. Because ball-pens are everyday goods, and most of the planet’s population use pens, and it specifically relates to schoolchildren, university students and office employees, who have ball-pens as an obligatory accessory, combining compact logical gaming devices with ball-pens shall facilitate strong demand without the need for expensive advertisement campaigns to promote the product.

4. Unlike gambling machines inВ aВ casino, which are now subject for restriction measures inВ this country, logical gaming devices improve abstract thinking abilities and imagination, what is essential, inВ children and teenagers, and the usage ofВ logical gaming devices is not restricted.

5. As initially estimated, such gaming device might be used with 10—25% of ball-pens produced worldwide, and they may become as popular, as Rubik’s Cubes.

It is aВ well-known fact ball-pens are among the goods, which are the most demanded for inВ the whole World. An educated person uses three or four ball-pens aВ year. It is aВ ball-pen, which is one ofВ the most gifts, and 33% ofВ people, i.e. one third ofВ the population, have ball-pens received as gifts.

InВ Russia alone, each year, more than 600В million ball-pens are sold, and even if only 10% toВ 25% ofВ those pens were combined with logical gaming add-ons, it would still be dozens ofВ millions pieces aВ year.

Promising markets for the i

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