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Game Designer’s Diary. How to start publishing instead of dreaming. For 3 game design documentation

Maxim Pechorin

At first i made this diary for myself to structorise my ideas. Now I have a plan for every new game idea, and a lot of them can be made, published and played by peoples all around the world.So here we are. It is my diary, ready for you. And with some tips.

Game Designer’s Diary. How to start publishing instead of dreaming

For 3 game design documentation

Maxim Pechorin

Lead game designer Maxim Pechorin

© Maxim Pechorin, 2018

ISBNВ 978-5-4493-3361-2

Created with Ridero smart publishing system

Game Designer’s Diary

Author’s note

At first i made this diary for myself to structorise my ideas. As creative persons my mind generate thousand ideas every day. So I was spending lots of time to note them all, and it wasn’t so necessary, because not all of them was good enough to be written and made. Then I understood that early structuralisation can resolve lots of problems. With that diary I was able to define the idea potential from the time it was born.

Now IВ have aВ plan for every new game idea, and aВ lot ofВ them can be made, published and played byВ peoples all around the world.

So here weВ are.

It is my diary, ready forВ you.

And with some tips.

How toВ use

It’s quite simple. Just write all you need about your game in prepared fields.

GAMEВ 1В _________________

Structorise your thoughts

Write yourВ idea

Try to make it in 4—5 sentences, as laconic you are as clear is the idea

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Write the best genre forВ it:

You can even create new genre

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